Cave Biome Generation
Created a fully fledged cave biome generation system using features and feature rules. Additionally, I designed complex tree generation utilizing many sequential features to create them.
A collection of some of my best Minecraft work
Created a fully fledged cave biome generation system using features and feature rules. Additionally, I designed complex tree generation utilizing many sequential features to create them.
Developed a comprehensive vehicle system in scripting with TypeScript, featuring physics such as rotating to the ground, sliding down slopes, and acceleration curves. This system is highly customizable, allowing for easy adjustments to vehicle behavior and performance.
Created a prototype Bedwars minigame with enhanced visuals like custom lighting and particles effects to create an immersive atmosphere.
Implemented verlet integration to simulate realistic chain physics using scripting in TypeScript. This project further demonstrates my ability to create complex physics simulations within Minecraft.
Implemented various blocks using scripting and block definitions to mimic vanilla completely.
Worked to build and publish an add-on completely solo, based on "The Entity" game mode on Galaxite. The add-on focuses on mood, pacing, and anticipation to create a terrifying experience. To do this, I implemented many different AI states, sound effects, and visual effects that slowly build suspense.
Developed as a side project using scripting, I engineered a procedural maze generation algorithm to create randomized levels that mimic the backrooms.
Created a published add-on that introduces teleporters. I created a custom book system, particles, and glowing effects for the portals; additionally I programmed the entire add-on.